Selasa, 20 Januari 2015

[R832.Ebook] Free PDF Unity Game Development in 24 Hours, Sams Teach Yourself (Sams Teach Yourself -- Hours), by Mike Geig

Free PDF Unity Game Development in 24 Hours, Sams Teach Yourself (Sams Teach Yourself -- Hours), by Mike Geig

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Unity Game Development in 24 Hours, Sams Teach Yourself (Sams Teach Yourself -- Hours), by Mike Geig

Unity Game Development in 24 Hours, Sams Teach Yourself (Sams Teach Yourself -- Hours), by Mike Geig



Unity Game Development in 24 Hours, Sams Teach Yourself (Sams Teach Yourself -- Hours), by Mike Geig

Free PDF Unity Game Development in 24 Hours, Sams Teach Yourself (Sams Teach Yourself -- Hours), by Mike Geig

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Unity Game Development in 24 Hours, Sams Teach Yourself (Sams Teach Yourself -- Hours), by Mike Geig

In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You’ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

 

Step-by-step instructions carefully walk you through the most common Unity 4 game development tasks.

  • Quizzes and Exercises at the end of each chapter help you test your knowledge.
  • Notes present interesting information related to the discussion.
  • Tips offer advice or show you easier ways to perform tasks.
  • Cautions alert you to possible problems and give you advice on how to avoid them.

Learn how to…

  • Create and work with game objects, Unity’s fundamental building blocks
  • Work efficiently with Unity’s graphical asset pipeline
  • Apply shaders and textures to any 3D object
  • Sculpt stunning game worlds with Unity’s terrain and environmental toolsets
  • Script tasks ranging from capturing input to building complex behaviors
  • Quickly create repeatable, reusable game objects with prefabs
  • Implement easy, intuitive game user interfaces
  • Create amazing effects with Unity’s new Shuriken particle system
  • Leverage the full power of Unity’s new Mecanim animation system
  • Integrate ambient 2D/3D audio into your games
  • Use mobile device accelerometers and multi-touch displays
  • Modify a desktop game for mobile platforms
  • Apply the “finishing touches” and deploy your game

 

  • Sales Rank: #233548 in Books
  • Brand: Brand: Sams Publishing
  • Published on: 2013-12-06
  • Original language: English
  • Dimensions: 9.00" h x .90" w x 7.00" l, 1.63 pounds
  • Binding: Paperback
  • 400 pages
Features
  • Used Book in Good Condition

About the Author

Mike Geig is both an experienced teacher and game developer, with a foot firmly in both camps. He is currently teaches game design and development at Stark State College and the Cleveland Institute of Art. Mike also works as a screencaster for Unity Technologies and is a member of Unity’s Learn department. His Pearson video, Game Development Essentials with Unity 4 LiveLessons, is a key title on Unity. Mike was once set on fire and has over a million “likes” on Facebook.

Most helpful customer reviews

17 of 17 people found the following review helpful.
Great teaching guide. Really can learn the basics of Unity in just a few hours
By TooManyHobbies
I was amazed that after just a few hours of reading this book, studying the examples, and following the step-by-step exercise I had a fully functioning 3D game. Incredible.

The chapters broken into easily digestible concepts and the instructions are easy to understand and implement. The first six chapters of the book concentrate on designing your 3D world in Unity. You learn about coordinate systems (XYZ axes), how to create objects and color, texture, and shade them. A few chapters are devoted to creating the game's terrain or landscape. You learn how to sculpt them, how to texture and color them, how to add things like trees, grass and a sky, water, how to add lighting effects. Actually my only criticism of the book it that too much time was spent on terrains too early in the book. I kept thinking - lets create a game....

But in Chapter 7 we did create a game using the cool terrain created in chapters 4-6. And the Amazing Racer game was pretty amazing. Amazing that I could create some that intricate looking in just a few minutes.

In the next part of the book you learn about scripting. C# scripting in particular. I spent a few years programing GIS systems in Java so I found the scripting part pretty straight-forward. But if you have never programmed in an object-orientated language, the next few chapters might get confusing. Complex concepts like Classes, Methods, Functions, Inheritance, Instantiating are touched on, but because of the scope of the book the author is not able to cover them in detail. But all of the C# code is documented in the book, or you can download the files from the website.

By the end of the book you setup three more games and cover a lot more gaming topics. When I finished the final chapter I actually felt ready to create a Unity game of my own design. I know there are a million other things that I have to learn, but this book taught me the basics and gave me the confidence to dive into the world of Unity.

PS: The games were created using Unity engine version 4.1 and 4.2, but the current Unity version is 4.3. For the most part everything is the same, but I did have a few problems copying things like complete Scenes and Animations directly from the author's downloadable examples into my 4.3 Unity folders (the animations just wouldn't run). I found it best to copy the complete 4.1/4.2 games to my computer and then allow Unity to upgrade them from 4.1/4.2 to 4.3. Once I did that I could copy the Scenes and Animations from the author's folders to my folders without any glitches.

So thanks Mr. Geig, I learned a lot from the book, and now I am ready to take on Unity.

9 of 9 people found the following review helpful.
Good - for what it is.
By N. Golden
It's good. However 4.3 is out which has 2d defaults. The ui has changed a bit, so if you are learning unity you'll have to filter all of that out. These "cram" books are a good crash course, but you'll need A LOT more to get the most of unity. Again, great to get up and running but not much more.

5 of 5 people found the following review helpful.
Great Into to Unity
By Code Monkey
This book takes a confusing and more than occaisionally frustrating and complex product and breaks it into pieces we can all understand, I tried one of the other books getting through Unity 3,x and it was a no-go. This book helps me as the instructor and my students, a group of really smart 8 - 14 year olds.

Unity integrates with mechanim and lots of other cool stuff and the book teaches how to import and use assets as effectively possible in a 3D environment, The book is broken into logical units and the source code for examples is easily downloadable, I recommend the Kindle version as it can be with you at all times as a guide and reference,

See all 31 customer reviews...

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